Tokyo Communication

Client
Self-initiated
Year
2002
Field
Editorial, Print
Role
Research and design

An editorial book exploring the history of video games, created for the ISTD 2002 Awards brief Tokyo Communication.

Brief

Respond to the title through a subject connected to Japan, drawing on material gathered during a visit to the country.

Design

I combined my own photography and material from the trip with extensively reworked video game imagery. An editorial grid brought that photographic research and experimental image-making into one format, while changes in image scale, typography and density reflected the visual character of the subject.

Result

A bound book submitted to the ISTD 2002 Awards, with supporting poster work.

Book cover — Tokyo Communication
Interior — title spread
Interior — photography
Interior — editorial grid
Interior — screen stills
Interior — type and image
Interior — videogame stills
Interior — Japan photography
Interior — relic spread
Interior — type close
Interior — second photography spread
Interior — pair, left
Interior — pair, right
Cover, reverse
Poster
Poster on the wall